1. Qeynos Alliance
Light & Order
Races: Humans, High Elves, Dwarves, Halflings
Classes: Paladin, Cleric, Warrior
Style: Defense, healing, discipline
Zones: Cities, fortresses, protected routes
- ✔️ Beginner friendly
- ❌ Hostile toward dark factions
Eternal EQ Faction Record
The labyrinth is not ruled by wilderness alone. Five great powers shape its roads, its vendors, its patrols, and the tone of every border a party chooses to cross. To understand the world, one must first understand who claims it.
The Five Great Factions
The labyrinth is divided into five major factions inspired by EverQuest tradition. Every zone is controlled or influenced by one of these powers, and a player’s choices affect how the world responds in return.
Light & Order
Races: Humans, High Elves, Dwarves, Halflings
Classes: Paladin, Cleric, Warrior
Style: Defense, healing, discipline
Zones: Cities, fortresses, protected routes
Shadow & Corruption
Races: Dark Elves, shadow-bound elites, necromantic loyalists
Classes: Shadow Knight, Necromancer, corrupt casters
Style: Lifesteal, poison, invisibility
Zones: Crypts, catacombs, underground cities
Nature & Balance
Races: Wood Elves and kindred defenders of the wild
Classes: Druid, Ranger, nature adepts
Style: Regeneration, poison, control
Zones: Forests, sacred groves, ancient ruins
Chaos & Trade
Races: Mixed races, rogues, mercenaries
Classes: Opportunists, scouts, duelists, hired blades
Style: Fast damage, flexibility, leverage
Zones: Ports, camps, unstable trade territories
Brutality & Strength
Races: Trolls, Ogres, Barbarians
Classes: Brutal frontliners, war shamans, heavy enforcers
Style: Tanking, regeneration, brute force
Zones: Swamps, war camps, mountains
Faction Relationships
| Faction | Qeynos | Neriak | Tunare | Freeport | Horde |
|---|---|---|---|---|---|
| Qeynos Alliance | — | ❌ Enemy | ✔️ Ally | ⚖️ Neutral | ❌ Enemy |
| Neriak Empire | ❌ Enemy | — | ⚖️ Neutral | ⚖️ Neutral | ✔️ Ally |
| Circle of Tunare | ✔️ Ally | ⚖️ Neutral | — | ⚖️ Neutral | ⚖️ Neutral |
| Freeport Coalition | ⚖️ Neutral | ⚖️ Neutral | ⚖️ Neutral | — | ⚖️ Neutral |
| Horde of Grobb / Oggok | ❌ Enemy | ✔️ Ally | ⚖️ Neutral | ⚖️ Neutral | — |
Dynamic Guards & Reputation
Guards patrol faction-controlled zones and react according to your standing with the power that rules the land.
Faction standing shifts as a direct result of player behavior, making the social map of the labyrinth part of gameplay rather than flavor.